Monday, June 8, 2009

Requirements for Mountain Donuts

Well, since tomorrow I'm going to butcher the differentiation test, and soon afterward, Truong will probably butcher me in turn, I've decided to write a final statement. This list is to make sure that after my passing away, my Mountain Donuts will not grow weak, and that the safety of Hurlstone will continue to be guaranteed.

Basic Requirements for the Mountain Donuts

  1. An equipment slot for the Mountain Donuts armour.
  2. A thief with max Haste and Dark Sight.
  3. A mage with lvl 15+ Teleport skill.
  4. At least 4 lvl 100s or above.
  5. Must have at least 1 Donut below lvl 30. (For infiltration; too highly concentrated Donut Aura may give a spy away, and not every Donut is a Captain level, being able to supress their aura.)
  6. At least 2 Donuts with good jumping skills.
  7. Members fighting Taliban must be HP above 4000.
  8. Bring some Krispy Kreme / Donut King. (In case)
That is all.

Post script; this is not a ripoff of guild pq requirements at all. Any dissidents shall be executed.

4 comments:

ughhhhhhhh said...

I'm going to butcher the differentiation test, and soon afterward, Truong will probably butcher me in turn,

lmao xD
..me too

# A mage with lvl 15+ Teleport skill. - yaay

we should all play maple again after the hsc. COME ONNNN

Jamie said...

ah, farewell anh!
may you rest in peace ... :)

Anonymous said...

LOL jamie he hasnt died yet, you wish he did.

and YES LETS PLAY MAPLE AGAIN!

Julie said...

eeek, im talking to your ghost. XD